What is Boxcat (BOXCAT) ?

Beginner5/27/2025, 2:31:13 AM
With Boxcat, by tapping the screen with a finger, you can not only enjoy the thrill of upgrades and growth but also earn real $BOXCAT token rewards.

What is Boxcat?


(Source: BoxcatAI)

Boxcat is a T2E game that emphasizes easy accessibility with just one finger. The core gameplay is extremely intuitive, allowing players to earn rewards by simply tapping the screen. Through the upgrade system, players can continuously enhance their abilities and unlock more rewards. Key gameplay features include:

  • Click to earn rewards: every tap is income, the faster your fingers, the more exhilarating it is!
  • Enhance Bonus probability and multiplier: Increase the chances of triggering random extra rewards and multipliers, creating a sensation akin to a critical hit.
  • Increase maximum energy value: extend the continuous playtime without the fear of running out of power at once.
  • Increase Click Returns: Earn more tokens and resources with each click.
  • Increase energy recovery speed: Shorten waiting time, so you can come back and tap again anytime.
  • Offline Earnings System: Even if you close the game, the system will automatically operate silently.

Boxcat is a fast-paced, easy-to-learn Web3 mobile game that offers a sense of growth, and players can earn while playing, making it highly attractive to both new players and Web3 OGs.

The core mechanism of Boxcat

Boxcat is primarily a Tap-to-Earn (T2E) game, but its gameplay is far from being just mindless clicking. The game cleverly integrates strategy and development elements, making each click full of significance and potential for growth. Players not only gain basic rewards through continuous clicking but also need to strategically upgrade core abilities, such as increasing Bonus probability, raising energy limits, enhancing energy recovery speed, and boosting click earnings.

These upgrade options influence each other, and players must devise the best upgrade path based on their gaming pace, available time, and target earnings. For players who play in short bursts, prioritizing offline earnings and energy recovery speed will be more efficient; if players can stay online for long periods, then enhancing click rewards and Bonus multipliers will be a more cost-effective choice.

In addition, the game’s offline revenue system also provides an experience where development and returns coexist. Even if players are not online, they can continue to receive returns through early investments and planning, further enhancing the overall game stickiness and long-term sense of participation. This design makes BOXCAT not just a tool for passing the time, but a strategy-driven Tap-to-Earn growth journey.

Boxcat’s tokenomics

$BOXCAT is the core token in the Boxcat gaming ecosystem, featuring multiple functions such as governance, incentives, and utility. It is not a general-purpose payment token but an in-game asset specifically designed for Boxcat. The token distribution is as follows:

1. Airdrop and Ecological Incentives (52%)

  • Initial release: 60% released at TGE (Token Generation Event)
  • Linear unlocking: 40% remaining will be released linearly over 32 months.
  • Usage: Game activities, community incentives, player rewards

2. Liquidity (18%)

  • Initial release: 60% released at TGE
  • Linear unlocking: Remaining 40% will be released over 20 months.
  • Purpose: Exchange orders, stabilize market liquidity

3. Reserve Fund (20%)

  • Initial release: 40% released at TGE
  • Delayed unlocking: 60% locked for 36 months, linear release within 12 months.
  • Purpose: future expansion, emergency operating funds

4. Team (5%)

  • Initial release: 0%
  • Lock-up and Release: After a 12-month lock-up, linear release will occur within 25 months.
  • Purpose: Core development team rewards and long-term commitment

5. Strategic Investors (5%)

  • Initial Release: 0%
  • Lock-up and Release: In agreement with the team, the lock-up period is 12 months, followed by a linear release over 25 months.
  • Purpose: Long-term partners and strategic supporters


(Source: boxcat.gitbook)

The overall unlocking pace is designed reasonably to avoid short-term dumping while considering the interests of community participants and long-term supporters.

Main Uses of Tokens

  • As a payment medium for upgrading, unlocking, and trading within the game.
  • Incentivize players to participate in game actions, activities, and community interactions.
  • Provide fair rewards to active contributors, forming a positive cycle economic system.

$BOXCAT does not represent equity, profit rights, or participation rights, nor does it promise any form of dividends or investment returns. Its value is determined by the level of participation from users, the activity level of the game, and community consensus, rather than direct manipulation by the team. This design not only protects players’ rights but also makes the entire economic system more decentralized, fair, and transparent.

Boxcat’s roadmap

Boxcat is not just a short-term T2E game, but is moving towards a complete GameFi ecosystem. Starting in 2025, the official detailed development blueprint for the four major quarters has been planned.

Q1 2025 – Core Functionality and Testing Stabilization

  • Game Beta features completed (click rewards, energy system, Bonus design)
  • UI/UX optimization, overall upgrade of user experience
  • The leaderboard system is launched, and the rewards for the first season are here.

Q2 2025 – $BOXCAT officially launched and Mini-App goes live

  • $BOXCAT token TGE officially launched
  • The game economy officially introduces blockchain asset settlement.
  • The Mini-App mobile version is now online, allowing you to earn coins anytime and anywhere.
  • NFT and skin exclusive rewards combine the rights of token holders

Q3 2025 – Offline events and community expansion

  • Hold large offline player community events to interact closely with the development team.
  • Limited character airdrop, interactive AMA
  • Adjust functions and future content direction based on player feedback.

Q4 2025 – BOXCAT holders exclusive community launch

  • Create exclusive communities and gaming spaces for NFT / Token holders
  • Launch staking mechanism and exclusive item reward system
  • Announcing the brand new 2026 season and cross-platform integration plan

Start trading BOXCAT spot immediately:https://www.gate.com/trade/BOXCAT_USDT

Summary

Boxcat is not a fleeting T2E craze, but an innovative project that aims to reshape the lightweight GameFi gaming model. It starts the journey of earning with just a finger, which seems simple, but the underlying token mechanism, growth design, and community operation capabilities all demonstrate its potential to become the next blockbuster Web3 game.

Author: Allen
* The information is not intended to be and does not constitute financial advice or any other recommendation of any sort offered or endorsed by Gate.
* This article may not be reproduced, transmitted or copied without referencing Gate. Contravention is an infringement of Copyright Act and may be subject to legal action.

What is Boxcat (BOXCAT) ?

Beginner5/27/2025, 2:31:13 AM
With Boxcat, by tapping the screen with a finger, you can not only enjoy the thrill of upgrades and growth but also earn real $BOXCAT token rewards.

What is Boxcat?


(Source: BoxcatAI)

Boxcat is a T2E game that emphasizes easy accessibility with just one finger. The core gameplay is extremely intuitive, allowing players to earn rewards by simply tapping the screen. Through the upgrade system, players can continuously enhance their abilities and unlock more rewards. Key gameplay features include:

  • Click to earn rewards: every tap is income, the faster your fingers, the more exhilarating it is!
  • Enhance Bonus probability and multiplier: Increase the chances of triggering random extra rewards and multipliers, creating a sensation akin to a critical hit.
  • Increase maximum energy value: extend the continuous playtime without the fear of running out of power at once.
  • Increase Click Returns: Earn more tokens and resources with each click.
  • Increase energy recovery speed: Shorten waiting time, so you can come back and tap again anytime.
  • Offline Earnings System: Even if you close the game, the system will automatically operate silently.

Boxcat is a fast-paced, easy-to-learn Web3 mobile game that offers a sense of growth, and players can earn while playing, making it highly attractive to both new players and Web3 OGs.

The core mechanism of Boxcat

Boxcat is primarily a Tap-to-Earn (T2E) game, but its gameplay is far from being just mindless clicking. The game cleverly integrates strategy and development elements, making each click full of significance and potential for growth. Players not only gain basic rewards through continuous clicking but also need to strategically upgrade core abilities, such as increasing Bonus probability, raising energy limits, enhancing energy recovery speed, and boosting click earnings.

These upgrade options influence each other, and players must devise the best upgrade path based on their gaming pace, available time, and target earnings. For players who play in short bursts, prioritizing offline earnings and energy recovery speed will be more efficient; if players can stay online for long periods, then enhancing click rewards and Bonus multipliers will be a more cost-effective choice.

In addition, the game’s offline revenue system also provides an experience where development and returns coexist. Even if players are not online, they can continue to receive returns through early investments and planning, further enhancing the overall game stickiness and long-term sense of participation. This design makes BOXCAT not just a tool for passing the time, but a strategy-driven Tap-to-Earn growth journey.

Boxcat’s tokenomics

$BOXCAT is the core token in the Boxcat gaming ecosystem, featuring multiple functions such as governance, incentives, and utility. It is not a general-purpose payment token but an in-game asset specifically designed for Boxcat. The token distribution is as follows:

1. Airdrop and Ecological Incentives (52%)

  • Initial release: 60% released at TGE (Token Generation Event)
  • Linear unlocking: 40% remaining will be released linearly over 32 months.
  • Usage: Game activities, community incentives, player rewards

2. Liquidity (18%)

  • Initial release: 60% released at TGE
  • Linear unlocking: Remaining 40% will be released over 20 months.
  • Purpose: Exchange orders, stabilize market liquidity

3. Reserve Fund (20%)

  • Initial release: 40% released at TGE
  • Delayed unlocking: 60% locked for 36 months, linear release within 12 months.
  • Purpose: future expansion, emergency operating funds

4. Team (5%)

  • Initial release: 0%
  • Lock-up and Release: After a 12-month lock-up, linear release will occur within 25 months.
  • Purpose: Core development team rewards and long-term commitment

5. Strategic Investors (5%)

  • Initial Release: 0%
  • Lock-up and Release: In agreement with the team, the lock-up period is 12 months, followed by a linear release over 25 months.
  • Purpose: Long-term partners and strategic supporters


(Source: boxcat.gitbook)

The overall unlocking pace is designed reasonably to avoid short-term dumping while considering the interests of community participants and long-term supporters.

Main Uses of Tokens

  • As a payment medium for upgrading, unlocking, and trading within the game.
  • Incentivize players to participate in game actions, activities, and community interactions.
  • Provide fair rewards to active contributors, forming a positive cycle economic system.

$BOXCAT does not represent equity, profit rights, or participation rights, nor does it promise any form of dividends or investment returns. Its value is determined by the level of participation from users, the activity level of the game, and community consensus, rather than direct manipulation by the team. This design not only protects players’ rights but also makes the entire economic system more decentralized, fair, and transparent.

Boxcat’s roadmap

Boxcat is not just a short-term T2E game, but is moving towards a complete GameFi ecosystem. Starting in 2025, the official detailed development blueprint for the four major quarters has been planned.

Q1 2025 – Core Functionality and Testing Stabilization

  • Game Beta features completed (click rewards, energy system, Bonus design)
  • UI/UX optimization, overall upgrade of user experience
  • The leaderboard system is launched, and the rewards for the first season are here.

Q2 2025 – $BOXCAT officially launched and Mini-App goes live

  • $BOXCAT token TGE officially launched
  • The game economy officially introduces blockchain asset settlement.
  • The Mini-App mobile version is now online, allowing you to earn coins anytime and anywhere.
  • NFT and skin exclusive rewards combine the rights of token holders

Q3 2025 – Offline events and community expansion

  • Hold large offline player community events to interact closely with the development team.
  • Limited character airdrop, interactive AMA
  • Adjust functions and future content direction based on player feedback.

Q4 2025 – BOXCAT holders exclusive community launch

  • Create exclusive communities and gaming spaces for NFT / Token holders
  • Launch staking mechanism and exclusive item reward system
  • Announcing the brand new 2026 season and cross-platform integration plan

Start trading BOXCAT spot immediately:https://www.gate.com/trade/BOXCAT_USDT

Summary

Boxcat is not a fleeting T2E craze, but an innovative project that aims to reshape the lightweight GameFi gaming model. It starts the journey of earning with just a finger, which seems simple, but the underlying token mechanism, growth design, and community operation capabilities all demonstrate its potential to become the next blockbuster Web3 game.

Author: Allen
* The information is not intended to be and does not constitute financial advice or any other recommendation of any sort offered or endorsed by Gate.
* This article may not be reproduced, transmitted or copied without referencing Gate. Contravention is an infringement of Copyright Act and may be subject to legal action.
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